Introducing Sensemitter Platform — AI-powered automation for gaming content testing

As we've grown, so has the creativity of our customers. We started by testing players’ emotional responses to gameplay and ad creatives, helping our customers understand their audience — what they liked, what they didn’t, and most importantly, why. From a gameplay perspective, we began with FTUE tests (first play session analysis) and creative ad testing, where we highlighted emotional engagement levels during ad views and pinpointed the elements that failed to sustain that engagement.

As our methodology advanced, our clients’ needs became more sophisticated. And while our customers love what Sensemitter can do, they’ve shown us they want to achieve even more. For example, we can now analyze the entire funnel, from ad views on specific platforms to ASO, and combine it with first play session insights. These tests demand creativity even at the design stage, requiring human ingenuity that no AI can fully replicate. That’s why we decided to automate standard playtesting and ad creative testing.

Starting today, you can log in to the Sensemitter Platform and measure emotional engagement with your gaming content. Over 73% of our customers are thrilled with Sensemitter insights, returning to request more complex tests. And to celebrate, we’re offering all new clients a 20% discount.

While standard FTUE and ad creative bundle testing has been a cornerstone of Sensemitter, one of the most frequent requests from our customers has been the ability to evaluate complex UX funnels. They seek answers to nuanced behavioral questions, such as how the character featured in an ad influences install rates when the store page design differs, or whether there’s a measurable correlation between video content and playable ads in a set that boosts click-through and install rates.

Today, we’re delivering: you can now use the Sensemitter Platform on your own or collaborate with our team for more advanced testing needs.

Sensemitter Platform: Your AI-powered research & playtesting hub

We gave select returning customers early access to the platform, and here’s what they loved:

"Creating games and creatives is a complex and time-consuming process that often relies on intuition and guesses about players' feelings and emotions. Sensemitter changes the game, enabling us to measure and understand what was previously out of reach – people’s emotional reactions.

We are launching the Sensemitter platform that simplifies access to emotion analytics. In just a few minutes, users can set up a test for their creatives or games, run it, and gain valuable insights.

Sensemitter is excited to be pioneering this for existing customers, including Rovio, Playtika, Wargaming, Innogames, Nexters, Wooga, and Pixonic” — Irina Barsukova, COO of Sensemitter.

Goodbye, manual testing?

We’re in the soft launch phase of the Sensemitter Platform. For now, the most popular tests are fully automated. Check out the chart below to see what you can test through the platform and which more complex tests require collaboration with the Sensemitter team.

We’re enabling holistic, accurate, and fast research on gaming content without SDK or technical integration, making Sensemitter a go-to knowledge hub for developers.

Visit our website to sign up for early access or request a demo

A year of milestones and innovation

May

Focused on game development 
This shift allowed us to dive deep into the market's specifics and needs, thus providing a ground for all the positive methodological changes that followed. After testing gaming content, it’s clear that our tech was made for games!


June

Launched R&D with top clients
Curious clients pushed us to innovate, asking for tests beyond standard processes — like evaluating how playable ads after video content impact install rates. These insights became the foundation for refining and improving our methodologies.


July

Enhanced arousal, our key metric
We identified and confirmed the correlation between creative performance metrics and audience emotional arousal patterns.

Revamped ASO analysis
We tripled the testing speed and enriched our reports with a comprehensive set of valuable metrics.


August

Boosted heatmap accuracy by 78%
Heatmaps reveal where viewers focus their attention during emotional moments. With this significant improvement, we’re proud to say our solution is now among the best on the market!

Redefined playtesting methodology with emotional response data
Our game analysis methodology now provides a valid assessment of both unconscious emotional reactions and conscious player perceptions. This dual approach ensures objective insights that are truly valuable for game developers.


September

Testing for playable ads is available
Playable ads are one of the popular formats for mobile game advertising today. We’ve developed a specialized methodology to test and optimize their performance.

Introduced the Valence metric
Valence, which reflects the positive or negative direction of emotions, is now part of our analysis. This powerful metric enhances the insights we provide to our partners, making them even more detailed.


October

Developed a methodology for testing creative funnels
We created a comprehensive testing approach for creative funnels, covering the entire journey: game → video/playable → end card → store. This enables us to analyze the consumer’s ad experience in conditions similar to real ad networks, identifying potential conversion points and drop-off areas.


November

Introduced the Attention metric
Another breakthrough in our methodology! This metric enables valid evaluation of hook effectiveness, focusing not just on audience arousal but also on sustained attention, providing deeper insights into content engagement.


December

Soft-launched the Sensemitter Platform
Starting next year, users will be able to independently set up creative or game tests, launch them, and gain valuable insights — all in one seamless platform.


Looking Ahead

2024 has been a year of progress, innovation, and transformation. As we gear up for 2025, we’re excited to further enhance our technology, introduce more advanced testing capabilities, helping our partners create gaming experiences that truly resonate with the players worldwide. 

Contact us to explore the new ways of content analysis.

Games and psychology: What players seek from their first session

Most developers know how to study best practices from competitors and top-grossing games, but simply copying successful mechanics doesn’t always work. Game analytics tools often can’t answer the key question of why players behave a certain way. By turning to neuroscience and behavioral psychology, developers can gain a deeper understanding of players and their needs. This goes beyond just creating player profiles or segmenting the audience by behavior patterns.

In this article, Bogdan Baranovskiy, a specialist in UX research and psychology, explores the psychological and neurobiological factors behind player motivation and how first impressions impact long-term engagement. His insights are based on our observations from testing conducted over the past six months.

Why do people play games?

There are numerous theories and studies on player motivations. If you’re interested in understanding which players are likely to play your games, Nick Yee's research over the past decade is an excellent resource. However, we aim to take a closer, more focused look at the First-Time User Experience — ranging from the first few minutes to several hours of gameplay, depending on whether the game is casual or core.

Several psychological theories can help us understand early player interactions, especially before players fully discover action-oriented game features. Let’s focus on two of the most useful motivation theories, in my view, due to their broad psychological principles that exist both in real life and in games.

Intrinsic vs. extrinsic motivation

Intrinsic motivation is an internal drive fueled by personal interest, curiosity, or the satisfaction of completing a task. For example, a person might read a book simply because they enjoy learning.

Extrinsic motivation, in contrast, is driven by external rewards or pressures. People engage in activities to gain rewards or avoid negative outcomes. For example, someone might study to earn good grades or to avoid failing a course.

Motivation theories - intrinsic vs. extrinsic

Both types of motivation can engage a person, but extrinsic motivation should not be emphasized in the first-time experience and should generally play a limited role throughout gameplay. Why?

Due to the “overjustification effect”, where overreliance on external rewards can undermine intrinsic motivation. For example, someone who writes for personal enjoyment may lose interest if they start receiving monetary rewards or excessive praise. The activity shifts from being personally fulfilling to meeting external expectations, reducing their internal drive. While this can be sustainable for those who earn a living through their activity, regular players aren’t being paid to play. Losing interest will simply lead to player drop-off — which brings us to an important point.

Players often engage with a game because it’s genuinely enjoyable, not just for external rewards. Early interactions should offer a sense of fun, exploration, and curiosity to tap into this intrinsic motivation.

Self-Determination Theory (SDT)

Based on the Self-Determination Theory (SDT), which is a psychological framework that explains human motivation by focusing on three fundamental needs, players are looking for:

So why do players play games?
To have fun and experience the emotions that arise when their needs for autonomy, competence, and relatedness are met, fueling their internal drive to engage and enjoy the game.

The role of arousal in an early stage of game engagement

How can we ensure we create an immersive, breathtaking experience that aligns with players' needs and supports intrinsic motivation?

In the past, understanding player reactions and engagement could only be done through methods like questionnaires, Q&A sessions, or interviews that took place after players finished the game. While these methods provided some insights, they had a major drawback: without real-time evaluation, the data often lost accuracy. Players might forget specific details or their emotional responses might change, making it harder to get a true picture of their in-game experience.

While there are some effective measurement methods available, they’re still quite complex for evaluating the game experience as a whole.

The good news is that modern technology offers a new approach. By using emotion recognition technologies to measure arousal and Central Nervous System activation, we can gather per-second data on player engagement — and no questionnaires needed.

That is what we do at Sensemitter, where we came up with a single metric, giving it a simple and straightforward name — arousal.

Arousal trends in gaming

What is the arousal? In psychological terms, it is a state of alertness and engagement with stimuli. 

Arousal is the level of emotional engagement of the audience during interaction with content. Players' arousal is vital for immersion, gauging how effectively it captivates and sustains players' attention.

This state has physiological markers, such as pupil size, heart rate, and facial expressions, which indicate the level of engagement with the game. Essentially, it reflects the game’s ability to impact players’ emotions and capture their attention during gameplay.

If arousal shows a rising trend, it indicates that the game is successfully capturing players’ interest and supporting the desire to keep playing.

Otherwise, if the arousal trend decreases, it indicates that players are losing interest and may soon leave the game or event. That can sound like a magical metric but we don’t share plain theory, all further information is gathered from games of different genres and can be implemented from hyper-casual to hardcore games.

Here are a few important points to note about an arousal level:

What factors in games raise arousal levels?

While this list isn’t complete, our key observations across various games and genres align closely with the psychological theories we discussed earlier.

Key elements for risisng arousal 

Challenge and Competition:

Learning new mechanics:

Novelty and Exploration:

Social Interaction:

Narrative and Emotions:

The Power of First Impressions

Successful games that hook players from the very first session achieve this not by simply replicating popular mechanics but by tapping into the psychological and neurobiological aspects that drive player motivation. By understanding intrinsic motivation and addressing the needs for autonomy, competence, and relatedness, developers can significantly influence how players perceive and engage with their game.

First impressions and retention

At its core, people choose to play games to experience specific emotions and fulfill personal desires, not just to pass the time. Focusing on elements that elevate arousal — introducing meaningful challenges, offering opportunities for learning, providing novelty and exploration, fostering social interactions, and crafting compelling narratives — helps tap into the fundamental reasons players stay engaged. It is important to remember that maintaining a growing trend in arousal is essential, and it’s a key to retaining players — once arousal is lost, it’s much harder to regain.

At Sensemitter, we are actively exploring new ways to help developers understand and enhance player engagement through innovative technologies. Here, you will find our massive study on the mobile hit Royal Match, where the insights discussed in this article and demonstrate how a science-backed approach can elevate game design and retention over the long term.

Want to learn more about how Sensemitter can improve your game? Contact us via this link.